DOI
https://doi.org/10.52284/NECJ.50.2.article.worsham
Publication Date
10-23-2023
Abstract
Digital applications have increased the possibilities for the visualization of archaeological material. This paper presents two reconstructions of the Bronze Age settlement Malthi, created using Minecraft and Twine, both readily accessible programs. These recreations draw on data from archaeological work at the site and are intended to depict alternative interpretations of the settlement, allowing for the uncertainty inherent in archaeology. They are likewise intended to invite interaction with the site beyond physically visiting, with the goal of increasing participation in the formation of knowledge about Malthi. The approach advocated here is applicable to other projects struggling with ambiguous data.
First Page
29
Last Page
47
Recommended Citation
Worsham, Rebecca
(2023)
"Malthi in Media: Peopling an Ancient Village in Virtual Space,"
New England Classical Journal: Vol. 50
:
Iss.
2
, 29-47.
https://doi.org/10.52284/NECJ.50.2.article.worsham
Keywords
Ancient Demography, Bronze Age, Digital Humanities, Malthi, Minecraft, Twine, Virtual Reconstruction